• 1. Any mobile or PC device anywhere and anytime
  • 2. Kid-driven and Game-based: No teacher nor classroom time required
  • 3. $1-$20/month depending on where student lives
  • 4. Target enrollment: 50 million students learning together
  • 5. An International and 21st Century education for a fraction of the cost
  • 6. Better results and exponentially more scalable than traditional education